Retouch a photo

Face editor online

Every touch-up, one simple panel.

Skin, spots, eyes and teeth for one face, side by side. Nothing ever reshapes the face.

A portrait from a phone or camera: JPG, PNG, WebP, AVIF, BMP and ICO open natively, HEIC fetches its decoder the first time one arrives, and TIFF opens where your browser supports it.

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A portrait print with the face area and eye and mouth cut-outs drawn
What this tool does, and the files it opens

Every retouching layer for a face, gathered in one panel with its value beside it. Find the face, then work down the list; the shape of the face is never on it.

Open a portrait and the Face panel opens: the face finder at the top (224 KB, once, if you ask), then one row per layer — Skin, Spots, Under-eyes, Eyes, Teeth, Red-eye — each with its current value and a way into its tool.

A portrait from a phone or camera: JPG, PNG, WebP, AVIF, BMP and ICO open natively, HEIC fetches its decoder the first time one arrives, and TIFF opens where your browser supports it.

Keys on the desk: Move V · Heal J · Clone S · Smooth B · Dodge O · Burn N · Colour A · Whiten W · Red-eye R · Skin F · Shine H · Under-eye U · Face G · hold Space to see the original · Ctrl Z to undo.

Upload a photo

When this is the right page

Use it when the job is a face rather than a mark: a portrait that needs a little of several things — a spot or two, some skin, the shadow under the eyes, a lift in the iris. The Face panel puts every one of those in a single list for the face you have selected, with the value each layer is at, so you can see the whole retouch at once instead of remembering what you did three tools ago.

If the job is one thing — only a blemish, only red-eye — the single-purpose page opens faster with the right tool already in hand. If there are several people in the frame, the group page starts with the numbers visible.

What the panel shows

The face finder sits at the top. Ask for it and a 224 KB model file comes to this tab once; it reports a box and five points per face, and every face it finds becomes a numbered region. Below that, one row per layer: Skin with its texture and tone figures, Spots with how many were healed and how many are proposed, Under-eyes with the bands laid, Eyes with amount, clarity and catchlight, Teeth, and Red-eye. Press a row and the rail switches to that tool.

Under the list is the one number this desk is built around: pore texture retained, measured in the worker as the high-band energy inside the face’s mask after the retouch against before it. Then the Light group — exposure and white balance for the whole frame, both capped.

What this mode runs on
Layers listed
skin · spots · under-eyes · eyes · teeth · red-eye
Faces
one region per face found, numbered
Face finder
224 KB model, once, on request
Light
±1 stop; white balance capped at 8 Cb/Cr units
Reshaping
none, at any setting

What it will not do

  • It will not change the shape of a face. There is no slim, lift, enlarge or move control here and none will be added; the reasoning is written up in full on the reshaping guide.
  • It does not trace features. The finder gives a box and five points, so the eyes and mouth are cut out of the mask as discs, not outlines.
  • It may miss a face. In profile, behind glare, in low light and on some skin tones the finder can miss; add a region and drag it over the face, and everything works the same.

What people ask

Can it slim a face or enlarge eyes?
No, at any setting. Nothing on this desk moves a pixel to a different place on the face; every layer changes tone, texture or colour where a pixel already is. The guide on why there is no reshaping explains the decision.
What does the Face panel change by itself?
Nothing. It is a list of the layers for the selected face with their values, and each row opens that tool. Changes happen in the tools.
Is my photo uploaded?
No. The portrait is decoded, retouched and written in this tab. The only thing that travels is the 224 KB face-finder file, and only if you ask for it.
What does pore texture retained measure?
The high-band energy — pore structure and fine grain — inside the face’s mask after the retouch, as a share of what the source had there. 100 per cent means texture untouched; the skin layer’s default of 25 leaves roughly three-quarters.
Does it lighten skin?
No. Smoothing, under-eye, shine and dodge move luminance only and write the colour of every pixel back as it was read; the chroma harness measures that on nine synthetic skin tones on every build.

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Photographic visual for Face Editor